By understanding VR’s model, sometimes called presence-based storytelling, where the audience chooses where to look and how to interact with the narrative and experience, you, as the filmmaker, can also use the visitors’ interactions to better tell your story.
“You are pulling someone through a universe,” said Brillhart. “Find points of interest (POI) within it.” Brillhart described POIs as areas of attention on the screen, like a close-up in film. As you tell your VR story, ask yourself, where will your visitor be looking and why? For example, in Brillhart’s VR work, Beethoven’s 5th, as you hear the horns blow, that attracts visitors’ attention to that section of the orchestra.
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