 |
How is owning a 20-year-old 10-speed bicycle
like using non-digital effects in the digital age? If we sidestep
the"bells and whistles" punchline, the answer is that
they both still do the job.
The well-used bike will get you to most of the same places as a
new graphite-frame, gel-seat, shock-absorbing, knobby-tire mountain
bike. Similarly, special effects done in the camera are not as cutting
edge as the digital effects that most nonlinear-editing computer
systems can deliver. But in some instances the manual effects can
be cheaper, easier, and more convincing than their digital counterparts.
Shooting an independent movie with a digital camera doesn't mean
you have to abandon a century of special-effect techniques when
you conjure up the magic for your production. In fact, as audiences
become more attuned to digital effects, sometimes old-style effects
look more authentic.
In the course of producing one digital feature, two low-budget shot-on-film
features, and many videos, we have used a variety of time-tested
special-effects tricks. Not only did these effects boost the apparent
production value of our movies by $50,000, but they were budget-conscious
alternatives for scenes which could have been expensive to create.
Even if the following non-digital effects aren't right for your
digital movie, they might spark your creativity to design special-effects
solutions for your particular production challenges.
Miniatures Miniatures have long been used to create settings and
objects that aren't possible in real life . . . or on real budgets.
If you have model-building skills (or friends that do), a visit
to the local model shop and a few evenings of work can produce a
three-dimensional miniature that passes for the real thing. (Hint:
It's easier to make realistic miniatures for night shots.) To model
a realistic three-dimensional image on a computer would take a lot
more people time and processing time, and the result is likely to
look less than fully realistic.
A foreground miniature is one particularly effective technique.
In this instance, the miniature is placed close to the camera to
give it the appearance of being a large object in the scene. This
can be a sign, a set piece, the top of a building, or an overhead
object as long as the actors in the scene don't cross behind this
foreground object. It's critical that the foreground miniature be
in focus soft focus is a dead giveaway that an object is
small and nearby. The lighting of the foreground and the background
must also match to complete the illusion. In one case, we needed
to create a large sign over the set of a game show. A 10-inch sign
that we hung a few feet in front of the camera was completely convincing.
While foreground miniatures most often are stationary objects, there's
no reason that you can't have live action in them. Put your dog
in a miniature set that matches half of a room, and put people terrorized
by the giant canine in the full-sized other half of the room. Some
excellent examples of this effect can be seen in the movie Honey,
I Blew up the Kids.
Chemistry Some very convincing chemical effects can be created on
screen with less than $10 of supplies from the grocery store
baking soda, white vinegar, liquid food coloring, milk, and liquid
soap.
 |
You need a beaker to boil over when a scientist
mixes two volatile chemicals? Start by dissolving baking soda in
a beaker of water. Stir until the water is clear. Fill a second
beaker with white vinegar. If you want the clear liquids to be tinted,
add food coloring. If you want the liquid opaque or translucent
instead of clear, add milk. When you pour the two liquids together,
they will bubble over violently, and the bubbles will dissipate
in a few seconds. For smoother, smaller bubbles that last longer,
stir in a drop of liquid soap
The reaction between the vinegar and baking soda can be used in
many ways. For instance, you can create the appearance of fingers
being dissolved in a powerful acid. Just wet the side of the fingers
that won't be seen by the camera. Dip the wet fingers in baking
soda so chunks adhere to the back of the fingers. When you dip the
fingers into a container of vinegar, bubbles will appear to rise
from the fingers as the"acid" reacts with the flesh.
Of course, this same trick can be done with other objects as well.
If you need more bubbles, make a packet of one ply of toilet paper
(It falls apart fast in liquid.) wrapped around baking soda. Attach
the packet to the back of an object, and a large amount of bubbles
will boil up from the object as long as the baking soda lasts. The
best thing about these chemical reactions is that they are harmless
except for producing a small amount of carbon dioxide.
Speaking of carbon dioxide, the solid version of this gas called"dry
ice" has long been a staple of the special effects area. You
may have to search a little to find it, but it is available for
very little cost in most communities. Put a chunk in hot water,
and it creates a great low-lying fog. Weight some small pieces to
the bottom of a container of water, and it creates a pretty convincing
boiling liquid.
Here are a couple of cautions. Dry ice is cold enough to give you
frostbite (-110° F), so wear gloves whenever handling it. The
fog it creates is carbon dioxide, which you can't breathe, so plan
for proper ventilation or an adequate air supply.
Because dry ice converts from a solid to an expanded gas, you can
drop some in a plastic container and watch it puff up the container
or blow off the lid. For mini-explosions, perhaps on a miniature
set, put it into plastic 35mm film canisters. The tops will blow
off with a satisfying"pop," but there's no real danger
(unless you're hit in the eye with the lid), and there's no mess
to cleanup.
Glass and mirrors
 |
Putting a piece of thin glass at a 45-degree
angle in front of your lens will let you produce a variety of superimposed
effects. Usually the glass is placed in a black box with openings
on three sides. The lens points though one opening and out the opposite
side. The glass is placed so it will reflect any image placed on
the third open side of the box. This technique can be used to create
all manner of ghostly issues/42/images or semi-transparent glows and issues/42/images
on the live performance that is happening in front of the camera.
For example, we've used it to create a glow around an object that
was becoming highly"electrified."
Mirrors are also very handy for doing special camera angles without
having snorkel lenses and other expensive rigs. To get a shot on
the level with the bottom of a sink, we've placed a mirror on the
side of the sink. A bit of adjusting of the camera and the mirror
gave us a shot that looked like the camera was sitting in the sink.
(Remember that the image will be reversed unless you use two mirrors.)
To create the shot we've all seen where an object such as a large
rock falls directly into the camera put a mirror in the path
of the rock, and then aim the camera's telephoto lens into the mirror
from a safe distance. Better to smash a $10 mirror than a $2,500
camera for your shot. If you bring an extra mirror, you can even
afford to do a retake although that will result in 14 years
of bad luck, instead of the standard seven.
Wind
For raking leaves, leaf blowers are one of the most wasteful uses
of technology ever invented, but as a portable wind machine for
independent moviemakers, they are a great special-effects tool.
We've used them to hit our actors with the concussive blast of an
explosion and to create the air stream that made an actor look like
he was hang-gliding. You could also use a leaf blower to create
a wind that blows the sand from a mummy's tomb; run the footage
backwards, and the mummy will be covered up for another 2000 years
or until the sequel. Aim a leaf blower at an actor standing in the
door of a stationary freight car, and it will look like he's being
buffeted by the air flow as he zooms down the track.
Heat
If you live in a northern climate, you can have some fun with snow
and heat guns. Heat guns are those industrial-strength hair dryers
that are used to strip paint off walls. To create an interesting
title, we made the words with plastic letters and then covered them
with snow. A heat gun was trained on the snow while the camera was
rolling. The snow turned to water and revealed the hidden title.
If you want to do something bigger, such as melting an alien body
out of a block of ice, you can get a"torpedo" style space
heater and aim it at your soon-to-be-thawed alien-cicle. Just make
sure the alien body isn't flammable because this style of heater
gets hot enough to burn off your shoe laces. (Don't ask how we know
this.)
Magnets
A couple of good magnets can do wonders for moving objects. If you
need to animate a miniature car as it drives around a map, just
mount the map on some thick card stock, and lay it flat. Attach
one magnet to the bottom of the car. Put the other magnet under
the card stock and below the car. When you move the bottom magnet,
the car with its magnet will dutifully follow along.
Need a picture frame to fall? Attach one magnet to the frame, and
then hold it in place with another magnet on the back side of a
thin set wall. Just pull away the magnet behind the set, and the
picture will fall.
Physics
Here's a chance to finally apply some of that stuff you learned
in high school. There's a concept in physics called"frame of
reference." An example of two different frames of reference
can be seen when riding in a car. You can sit with a bowl of goldfish
in your lap while traveling in the car (frame of reference #1) because
you, the fishbowl, and the car seat are all in the same frame of
reference and are sitting still compared to each other. However,
your friend on the street corner (frame of reference #2) sees you,
your fishbowl, and the car seat go past at 40 miles per hour. From
his frame of reference, you are all in motion.
This example shows the principles that can be applied to create
special effects using different frames of reference.
A big-budget example is the scene in 2001: A Space Odyssey in which
an astronaut jogs around the rotating interior ring of the spaceship,
held in place by centrifugal force in the weightless environment.
This would really work if shot in space. Shot here on earth, the
set was actually like the inside of a Ferris wheel.
The actor was always jogging on the bottom of the wheel as it rotated.
However, the camera, which was mounted to the set, moved with the
wheel, so from its frame of reference, the actor jogged up overhead
and back down.
You probably aren't going to be building Ferris-wheel-sized sets,
but you can do some pretty cool stuff with smaller set pieces. Say
that you want to foreshadow eerie happenings by having the water
dripping from a faucet suddenly defy gravity. Build a small framework
with a sink, faucet, and background wall all attached to it. It
only has to be as large as the shot that will be seen. Mount the
camera and any lighting to this same framework so that they become
part of the set's frame of reference. Attach a pressurized water
supply (such as a garden hose from a real spigot) to feed the water
to your dripping faucet. Now tilt the set/faucet/camera/lights unit.
If you tip it forward, the drips will appear to gradually change
from dripping down to dripping out laterally. If you continue and
turn the whole rig upside down, the water will appear to drip skyward
out of the faucet. Because it all happens for real, there are no
telltale digital signs to break the reality of the effect
though you will need to mop up when you're done.
Split Screen
This final example demonstrates the beauty of combining new digital
effects with old-fashioned technology.
Current digital editing programs make creating split screens a snap.
But while it may be easy to create a split screen in editing, keeping
the footage in sync on both sides of the split can be tricky. Imagine
a standard phone-call scene with an actor on each side of the split
screen. If you have two cameras, two crews, and two lighting packages,
and you can get the two actors to the two locations at the same
time, you could shoot the scene simultaneously. But how often does
that happen?
The reality is that you'll probably shoot one actor at one location
and then days later shoot the other half of the conversation at
another location. Put the two pieces of video side by side, and
you be amazed at how quickly the two conversations fall out of sync.
When we were making our latest feature, Grown Men, we used a very
simple solution. Both of the actors in our scene were seasoned industrial
pros. We simply had them bring in their ear prompters and record
the scene together. When it came time to shoot the scene (on two
locations on different days), each actor just popped in an ear prompter
and played the scene . . . in perfect sync with their counterpart.
When the two takes were placed in the digital split screen, they
fit together perfectly.
None of these effects requires a big budget, stunt doubles, or fire
crews on standby, which means they are perfect for independent movies.
Even though you may have digital-effects tools at your disposal,
a digital effect won't always work better or even as well as a manual
effect. One of the best features of non-digital effects is that
you can play back the digital video to check the results immediately
rather than putting in many hours creating a digital effect that
may or may not work.
We're not saying that digital effects aren't valuable. We've done
our share of digital wizardry, too. However, when you start planning
out your special effects, don't rush to a digital solution without
considering the time-tested techniques that have created movie magic
for the last century. MM
Dale Newton and John Gaspard created the ultra-low-budget feature
films, Beyond Bob and Resident Alien, and are currently finishing
their first digital feature, Grown Men. Their latest book, Digital
Filmmaking 101, was just released by Michael Wiese Productions (www.mwp.com).